Though the title echoes of an earlier film by
Cameron, make no mistake -- this is not a feature
film. Rather, this mildly amusing documentary has
been made especially for 3D IMAX theatres and
specially outfitted 35mm 3-D theaters. Film czar "I'm
on top of the world" James Cameron, is, in fact, one
of film directors I revere most. "Titanic,"
"Terminator 2," "True Lies" these are some awesome
motion pictures. T2 being one of my favorite films of
all time.
That said, "Ghosts of the Abyss" comes nowhere
near the thrill and drama of the aforementioned
films. It feels like a hobby, a fun trip for Jim who
has a justified fascination with Titanic. As he says,
"When I first went to Titanic, I was so in awe of
just being there that I couldn't really think beyond
that. Having had a few years to think about it I knew
that if I ever went back it would be with a specific
purpose in mind. That purpose was to do the most
beautiful imaging that we could of the ship, and to
do the most thorough investigation of that ship that
was possible." (Click here
for my interview with James Cameron.)
However, what his expedition finds is much less
interesting to me than how he finds it. The tiny
submarines, the 6 foot model, the video robots
(affectionately named Jake & Elwood) and lighting
apparatus -- these are all innovative, curious and
fascinating. But an old rusted boat... Well, I could
find better things to watch with my theater going
buck.
Bill Paxton introduces the picture
and then takes us down into the depths along with Jim
and crew. Bill's contributions bring a welcome
personal touch. His nervousness and nauseousness
demonstrate the human element of the dive. And though
a small group of specialists are introduced, any
further input from them is awkwardly brief.
As for the images inside the wreck -- it's a
rusted boat. Maybe if I was actually there in the sub
guiding Jake or Elwood with the video joystick, maybe
I'd be more amused.
The two most dramatic scenes: 1) A night shot of
the submarines surfacing and a diver braving some
choppy ocean waves in order to secure them. 2) A
climatic reenactment of the ship going down hosting a
scrapbook of superimposed passenger images.
In fact, the last moment felt so much like an
ending sequence, that the 10 minutes or so following
seemed tacked on to a finished piece.
As for the image on the screen? After all, this is
digital video tape, not big film that has been the
standard for large format. Well, it looked pretty
good on the smaller IMAX screen at our presentation.
The resolution was not strikingly poor, but the
images were not noticeably beautiful either. Jake and
Elwood's resolution was poor. Though this is to be
expected given the limitations of their mission,
theatergoers nonetheless anticipate beautiful images
from this format. As for the 3D -- less than
impressive as well. Not horrible, just rather bland.
I personally was having some ghosting problems; this
may have been the result of how those plastic glasses
rest on top of my own prescription glasses.
It'd make a pretty good PBS special ... but as a
big screener?
Interesting bits about the taping eq (from the
production notes):
"Movies are artificial," says Cameron. "We all see in
3-D. We're used to seeing the world that way. With
movies in 2-D, flat on a screen, that's an artificial
experience. That's not how we experience life. With
3-D, we're taking away the screen. You are looking
through a window into a reality. That's why we call
the camera the 'Reality Camera System' - we're trying
to share the reality we had, when we were on the
expedition, with an audience." The Reality Camera
System begins with two custom-designed Sony HD-950
cameras in which the core imaging electronics have
been de-coupled from the rest of the circuitry (which
now trails behind the camera via cable or fiber).
This reduces the size of the actual camera to the
point that two of them can be mounted side by side so
that their lenses are separated the same distance as
the space between a pair of human eyes (roughly 70
millimeters). This is the first large-format capable
camera system to place the focal planes in exactly
the same location as that of human eyes. The results
are stunning. To further the camera system's ability
to mimic human vision, Cameron and Pace devised an
"active convergence" system that would allow the
lenses to cross and uncross much as our own eyes do
when tracking objects moving closer or far away. This
creates 3-D images that are much more natural and
greatly reduces the eyestrain associated with
previous 3-D motion picture imaging systems, allowing
for longer presentations. When the film is played
back, the two images are projected onto the screen at
the same time while polarizing filters or active
liquid crystal shutter devices keep each eye from
seeing the alternate eye's image. The human visual
cortex then "fuses" the image into "reality." "I
would encourage filmmakers to tell stories - dramatic
films, fictional films, as well as any kind of
filmmaking, including sporting events - with this
format," Cameron says. "There have been many problems
with 3-D photography, but we've really solved all of
them."
According to Cameron, the fact that the camera
could shoot 3-D images lent itself perfectly to the
expedition. "Underwater and 3-D are naturals for each
other," he says. "It's a perfect choice, because you
feel like you're really there. Ultimately, I wanted
to give audiences the same experience that was such a
life-changing one for me - to plunge down 2 1/2 miles
of water, to experience something as strange and
exotic as the wreck of Titanic, to really feel it and
see it. The 3-D high-definition system would be the
way to do that. "We can't get hundreds of thousands
of people to go jump on the ship with us and go out
on an expedition and go down in a sub," says Cameron.
"But you can feel like you've been there. You can
feel like you've made that dive. That's what this
camera can do."
The water pressure at Titanic's depth
is approximately 6,000 pounds per square inch and any
camera system mounted outside the crew sphere of the
submersible had to be small to minimize the risk of
implosion. In fact, the only large-format photography
of the Titanic previously was limited to propping a
bulky camera up to the porthole of the submersible
and shooting through the tiny opening. Panning and
tilting wasn't possible and the angle of view was
severely limited.
"We needed an entirely new underwater camera
housing," says Mike Cameron - James Cameron's brother
- whose company, Dark Matter LLC, specializes in
deep-sea engineering and design. Mike, who built the
deep ocean camera housing for his brother in 1995,
was called upon to create an entirely new titanium
housing for the twin cameras. This required a special
optical dome port and a corrective "contact lens"
which would allow twin lenses to shoot off-center
through a single dome port without introducing
distortion that could destroy the 3-D effect. The
whole system was then mounted on a Dark Matter LLC
designed pan and tilt system and integrated with
existing controlling mechanisms from the 1995
expedition, also designed by Mike. "Even making the
system as small as possible," says Mike, "the 3-D
camera system still required packaging one of the
largest implodable volumes ever mounted outside of a
manned deep submergence vehicle. The energy that
could be released, if that was to suddenly implode,
would very certainly result in instant death for the
people inside. You would die faster than a sound
recording device could record the event. So I'm
pretty proud of the engineering work that went into
that housing. You'd actually have to go to the bottom
of the Mariannas Trench - which is almost five miles
deeper than the Titanic wreck - and dig a hole 5,000
feet deeper than that before the housing would start
to have problems. So I think that the deepwater
housing will be around for a long time." Mike
Cameron's housing stands alone as the deepest
underwater system to date. The design worked so
impressively that the U.S. Navy has come to him for
advice.
To image the interior of the wreck and to explore
places not seen by human eyes since the night of
April 14th, 1912, would require yet another
technological leap on behalf of Mike Cameron and his
Dark Matter team. Remotely Operated Vehicles (ROVs)
had explored the wreck before, but these were limited
by their design. "Typically, you're sending power and
control commands to the vehicle through a fat cable,
or tether. The power limits how long this tether can
be and also dictates that you choose your path very
carefully going in because you have to come out the
very same way," says James Cameron. "We made the
decision very early on to design a vehicle with a
self-contained, high-density battery onboard, so that
the only link we needed to the vehicle was for
information. We needed to send control commands to it
and it needed to send back video. We could accomplish
that with fiber optics inside a very thin sheath,
almost like a fishing line. That fiber was then fed
from a two thousand foot spool inside the vehicle
itself. This allowed us unprecedented freedom to
explore. We could send the ROV wherever we wanted
throughout the entire wreck. We could go in one door
on one level and pop out of a window on another
level. It didn't matter. As long as the ROV could
make it back to the sub and dock in its garage, we
could simply cut the fiber optic and go home.
Naturally, we'd also recover as much of the fiber as
possible." The fiber left behind is completely
biodegradable and dissolves into the sea.
[Interview with
James Cameron and Bill Paxton]
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