Bounteously bold, gorgeous, video-game-esque
battle sequences are placed like decadently rich
chocolate chips in this huge sugarless cookie of a
film that over bakes the pan.
Threads made of board-game rules, special effects
and the backbone of Tolkien's successful book of the same name sow this "hobbits &
wizards vs. evil" yarn. Surface deep dialogue offers
little for more mature audiences. And while kids may
be entranced with this journey that never seems to
end both figuratively and literally, they may nod off
between bouts.
Forged many hundreds of years prior, a set of
golden rings were given to rulers of the land;
however, one ring was made in secret ... the ring to
rule over all the others. A satanic like being used
the ring's strength to win war after war ... but
then, somehow, the ring got lost. (That gone-missing
bit is rather glossed over.) Anyway, soon enough a
young hobbit named Frodo from the Shire (a woodsy
place of hyper-happiness) inherits the ring and its
burdens already boiling near. Elijah Wood (oddly
reminiscent of Michael Landon in "Little House on the
Prairie") is Frodo. Then, with the spirit of the
slain ring forger becoming strong enough to almost
take form, the evil beings, neither dead nor living
(but pretty intimidating with swords and horses) set
out to nab that ring back.
Frodo, forced to journey out of the Shire, battles
the bad guys (of free style evil form) with his own
band of mystically medieval allies: an archer, a
wizard, a warrior dwarf, etc. Occasionally taking
pause to banter about strategy, half of the film
displays this "fellowship of the ring" journeying
about vast landscapes encountering undefeatablely
evil beings and then defeating them. In fact, the
'journey, encounter evil, destroy evil' sequence
loops often enough to dilute itself.
Among the onslaught of computer effects, some very
impressive ones grace screen. Fireworks explode into
the skeletal image of a flying dragon then dive
inches over the heads of ducking hobbits, water
horses create a raging river, an awesome octopus
attacks, Gollum's eyes glow alluringly, a good wizard
stands against a huge carbon beast on a precariously
brittle bridge. These are all visually spectacular,
but, like high sugar candy, won't sustain the viewer
through a 2.5-hour plus production. Some substance
takes hold in the ring's desire to be found by its
master. Now, there's some drama. Further, while
longing for the master, the ring is perfectly content
to draw any wearer into the darkside of its master's
reign. Hence, whenever the ridiculously innocent,
pure as snow, Frodo slides the ring onto his own
finger ... bam, he disappears from reality and enters
the surreal world of darkness (created hauntingly
well here).
It's definitely an epic undertaking, long with
intermittent brazen fight scenes, sort of an
"Apocalypse Now Junior." Unfortunately, and unlike
Coppola's masterpiece, the most profound thing about
LOTR is its length. I had to use the restroom at the
two-hour mark, and frankly enjoyed the break. Nor
does LOTR deliver a payoff to its patient
audiences.
|