"Lord of the Rings" brings with it a whole set of
expectations. We've all seen the action figures,
toys, board games. There's even an LOTR version of
Risk. This, not to mention the influence of decades
worth of loyal readers. The way in which you sit down
to view the film, probably isn't going to be as
spontaneous and uninformed as ... say, "Hey honey,
let's see what's showing on cable tonight." And those of you
who have read and enjoyed the book bring not only
details from it with you, but your own feelings about
the characters and stories and how they relate to
you.
That said, I did not approach "The Two Towers" in
this manner. I did not read the book. I wasn't all
that impressed with "Fellowship." So
with only that as a basis, I did not really expect to
be taken by this second in the trilogy.
Enough intro ... here's the review: I found the
"Two Towers" to be rather like two different movies.
The first half similar to Fellowship: a collection of
wide spiraling aerial shots of characters in costume
on horses in front of big mountains. Bland dialogue
endeavoring to be spoken with great import at every
word. (Save for Ian McKellen -- who knows exactly how
it should be spoken.) This part of the film I'd grade
a "B-." The second half far outdoes the first. Here,
the story broadens to embody several interesting
lines that develop patiently and maturely. Two
hobbits in the forest get closely in touch with
nature in hopes of branching out their existing
resources. A diseased, spell-ridden, impotent king
story line that eventually blossoms into a very
nicely realized battle in defense of Helm's Deep.
Even a love story of sorts. Some of the images here
are truly fantastic, breathtaking. This second half
hovers someplace between a B+/A-.
Additionally, the relationship between the ring,
Frodo and Gollum is by far the most curious. It's
unfortunate that this story line is underplayed.
Though, the multi-personality Gollum character is an
amazing creation. One scene in particular, where he
debates with himself, the camera capturing as if
there were two of him; this is one of the film's
finest moments. Still, I'd suggest his first
appearance in the film ought have remained
speechless, since his form is so eerie, silence and
confusion would have brought a greater tension to
that moment.
The dwarf seems to bear the burden of comic relief
for the entire film, this works half the time. Though
Aragorn begins to round out, Gandalf is always
lovable and the king sparks a bit of interest, still
the other characters lack fullness. The friendship
between Sam and Frodo ought to pull at my
heartstrings; instead, I feel they're actors on a
stage. The elf and Aragorn have richer camaraderie.
More properly, Aragorn and his horse.
I did enjoy Aragorn's (Viggo) dream sequences with
Arwen (Liv), and the men on beasts fight scenes were
pretty darned awesome as well, ditto that Gandalf
fall sequence. But, the dialogue -- nothing with much
bite, instead a tendency towards the expository.
Example: The elf leads an army of trained archers
pointing out to them the most vulnerable parts of
armor. He's not saying it for them (they're experts
too) -- he's saying it for us.
In sum, this three-hour epic hosts a lot to point
out as inferior, but also a great deal to praise and
marvel over.
As a result, the film averages to a weak B+ with
the recommendation to show up late (even as much as
an hour).
Interesting info about Gollum from the
production notes:
"Gollum is a completely digital creature, but I was
determined that I wanted an actor to actually create
the character, which in this case is Andy Serkis,"
says Jackson. The collaboration between creative
teams and Serkis has resulted in the first character
of his kind -- an entirely performance-based digital
creation that "acts" as much as any actor in the
film. As Jackson and Oscar-winning director of
photographer Andrew Lesnie supervised actor Andy
Serkis's performance on set, the animators at WETA
Digital studied the resulting performance to remake
it digitally, using his movements and facial
expressions to animate Gollum that would ultimately
"act" in the scene. "I am so in awe of the skill,
effort and technical wizardry of the rotoartists,"
says Serkis. "The skill of the animators to bring
this off, and have such passion for it, is quite
staggering." His body and voice design was then taken
further into an animated world through motion capture
photography, computer generated imagery and digital
sound mixing. The resulting synthesis is a totally
new visual effect.
"Obviously, Andy creates the character through the
voice," explains Jackson. "But also, we're doing a
lot of Gollum as motion capture, which is when Andy
wears a suit covered in these little dots, and he
performs Gollum. He says the dialog, he plays the
scenes out just as he would, and the computer is able
to capture his movement, and translate that to the
digital version of Gollum." Starting with sketches by
conceptual artists Howe and Lee along with the art,
Jackson's vision for Gollum was ultimately sculpted
into a plasticene maquette which was then scanned
into the computer. "There are around 300 different
muscles or more on Gollum," says creature supervisor
Eric Sainden. "He has a full skeleton and a full
muscle system that's all driving what you see on his
skin. One of Gollum's greatest challenges is his
face. He has to act with the other actors. The facial
system we're doing has about 250 different face
shapes that we're working in between." Gollum's
famous voice, one of the most memorable elements of
both Tolkien's The Hobbit and The Lord of the Rings
trilogy, became Serkis's touchstone and key to the
character. "I had an emotional root to that sound,"
he says. "For me, it is where his pain is trapped.
That emotional memory is trapped in that part of his
body, his throat. In just doing the voice, I
immediately got into the physicality of Gollum, and
embodied the part as I would if I were playing it for
real."
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